and some mouseovers, too.
Ok, the secret's out. If you've built a 3d object, you can spin it aroung quite easily with a simple little loop of code, a couple minutes of rendering, some transparentizing with a batch conversion, and a little "stich it all together" into a .gif file. See the cross above, rotating a whole bloody 360 degrees around what turned about to be the y-axis in that render. If you use the clock variable to rotate your object(s) when you're placing them in your scene, all the additional bit-o-text you'll need is a little animation "code" for the renderer to read in the .ini file, like
//a little scrap for QUICKRES.INI or your own .INI
[7anime16x9 960x540 AA 0.3]
and with a little inspection of that (and some POV-help reading) you can see how to make an .ini scrap for any size image, with as much antialiasing as you like, however many frames you need it to be.
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