// Persistence of Vision Ray Tracer Scene Description File // File: neckchyn.pov // Vers: 3+ // Desc: @macro BigAssRing(LinksInRing) makes a gorgeous // Date: 08.27.00+ // Auth:dookie x // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions #include "bykchai2.pov" camera{location <0,18,-45> look_at <0,18,0>} #declare GiantTurtleWrinkle=object{BigAssRing(37) rotate x*85 } #declare LBTurtleWrinkle=object{BigAssRing(34) rotate x*85 } #declare TurtleWrinkle=object{BigAssRing(33) rotate x*85 } #declare BiggerTurtleWrinkle=object{BigAssRing(27) rotate x*85 scale 1.2 } #declare LSTurtleWrinkle=object{BigAssRing(32) rotate x*85 } #declare ESTurtleWrinkle=object{BigAssRing(31) rotate x*85 } #declare Neck=cylinder { <0,-7,0>,<0,13.00,0>, 12.1 texture { pigment { color rgb<.1,.1,.1> } //normal { bumps 0.5 scale <0.005,0.25,0.005>} finish { phong 0.5 reflection{ 0.00 metallic 0.00} } } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of cylinder ------------------------------------- //object{Neck} #declare Head=sphere { <0,0,0>, 15 texture { pigment{ color rgb<1.00, 0.55, 0.00>} finish { phong 1.0 reflection 0.00} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,13,0> } // end of sphere ----------------------------------- object{Head} //ahhh... /* object{ESTurtleWrinkle rotate z*0 translate y*14} object{ESTurtleWrinkle rotate z*1 translate y*13} object{ESTurtleWrinkle rotate z*1 translate y*12} object{LSTurtleWrinkle rotate z*1 translate y*11} object{LSTurtleWrinkle rotate z*2 translate y*10} object{LSTurtleWrinkle rotate z*2 translate y*9} object{LSTurtleWrinkle rotate z*3 translate y*8} object{LSTurtleWrinkle rotate z*4 translate y*7} object{TurtleWrinkle rotate z*5 translate y*6} object{TurtleWrinkle rotate z*5 translate y*5} object{TurtleWrinkle rotate z*5 translate y*4} object{TurtleWrinkle rotate z*5 translate y*3} object{TurtleWrinkle rotate z*5 translate y*2} object{TurtleWrinkle rotate z*5 translate y*1} object{TurtleWrinkle rotate z*5} object{TurtleWrinkle rotate z*3 translate y*-1} object{LBTurtleWrinkle rotate z*1 translate y*-2} object{LBTurtleWrinkle rotate z*1 translate y*-3} object{LBTurtleWrinkle rotate z*1 translate y*-4} object{LBTurtleWrinkle rotate z*1 translate y*-5} */ object{GiantTurtleWrinkle rotate z*1 translate y*18}