// Persistence Of Vision raytracer version 3.0 styling file. // a buncha cylinders, some torii, and a cylinder-Tallbike-001 //first made a long long time ago, updated for individual componentry //starting 05.16.07 global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "finish.inc" #include "onetireb.pov" #include "sprock.pov" #include "bykchai2.pov" #include "RMCRing.pov" #declare MyChrome = texture {NotAsShinyTex} background { color red 0.6322352 green 0.542549 blue 0.6223529} camera { location <30, -48, 19> //good frame fit!! //location <40, -35, 3> sky x right x*image_width/image_height look_at <18,0,-25> } //97i flyah //camera{location <18,-105,0> sky x right x*image_width/image_height look_at <18,0,0>} //gorgeous centered @ 125 rotate! camera{location <35,7,8> look_at<28,5,6> sky x right x*image_width/image_height } /* camera { location <41, -55, 0> sky x look_at <41,0,15> } camera { location <37, 25, -30> sky x look_at <37,0,-30> } */ /* camera { //rotate 360*clock*x //the magical rotate! hopefully! location <45,-10,5> sky x look_at <25,-10,45> right x*image_width/image_height } camera {location <35, 15.25, 55> look_at <30, 5.25, 55> right x*image_width/image_height sky x } */ light_source { <45, -60, -5> White } light_source { <35, -70, -10> White } light_source { <25, -80, -15> White } light_source { <30, 10, 10> White } // breadbasket? //light_source { <20, -5, -20> White*3 } //light_source { <10, -5, -20> White*3 } //light_source { <25, -15, -20> White*3 } //light_source { <25, 5, -5> White*3 } //light_source { <35, 5, -5> White*3 } //light_source { <30, -30,1> White} //light_source { <55,1,1> White } /* light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color spotlight // this kind of light source translate <60, 1,-10> // position of light point_at <0, -5, -10> // direction of spotlight radius 10 // hotspot (inner, in degrees) tightness 15 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 25 // intensity falloff radius (outer, in degrees) } */ #include "botframe.pov" #include "topframe.pov" #include "tbseat.pov" #include "tbmisc.pov" #include "barsplus.pov" #include "pedals.pov" #include "ashcranx.pov" #declare Tallbike001 = // I do declare... union{object{BottomFrame pigment{Yellow/2}} object{TopFrame pigment{Yellow/2}} object{MagicWand texture{MyChrome}} object{SeatPostTop} object{TyrePair} object{Bars} object{CrappySeat} object{Pedals} object{Cranx} object{Grip pigment{Yellow}} object{RGrip pigment{Yellow}} object{BigAssZigZag(36) //rotate x*90 rotate y*16.85839876141 translate<17,-.25,37.69>} } //end Tallbike union object {Tallbike001 // rotate x*125 //rotate x*90 //translate z*25 } /*object {Tallbike001 rotate x*135 translate <0,100,100>} object {Tallbike001 rotate x*135 translate <0,200,100>} object {Tallbike001 rotate x*135 translate <0,200,200>} */ //object {BlueSkies}