#include "colors.inc" sky_sphere { pigment { gradient y color_map { [0.000 0.002 color rgb <.50, 0.2, 0.0> color rgb <.40, 0.2, 0.0>] [0.002 0.200 color rgb <0.5, 0.0, 0.1> color rgb <0.2, 0.0, 0.0>] } scale 1 translate 0 } pigment { bozo turbulence <.555,1,3> octaves 12 omega 0.4 lambda 3 color_map { [0.0 0.1 color rgb <0.75, 0.0, 0.0> color rgb <0.65, 0.0, 0.1>] [0.1 0.5 color rgb <0.75, 0.2, 0.2> color rgbt <.8, .1, .1, 1>] [0.5 1.0 color rgbt <.7, .1, .1, 1> color rgbt <.6, .21, .21, 1>] } scale <1.4, .5, .5> } } //camera {location <0.0, 1, -3.0> look_at <0.0, 1.0, 0.0>} //the front