// PoVRay 3.7 Scene File "fhcamera.pov" // author: dookie x // date: 05.14.2018 //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {perspective angle 75 // front view location <0.0 , 5.8 ,-18.0> right x*image_width/image_height sky -y look_at <0.0 , 5.8 , 0.0>} #declare Camera_s = camera {perspective angle 75 // front view, but SIDEWAYS! location <0.0 , 5.9 ,-9.95> right x*image_width/image_height sky -x look_at <0.0 , 5.9 , 0.0>} #declare Camera_t = camera {perspective angle 75 // top view location <0.0 , -10.0 ,.0> right x*image_width/image_height sky -y look_at <0.0 , 5.8 , 0.0>} #declare Camera_2 = camera {perspective angle 75 // front view more fire aimed, closer location <0.0 , 6.7 ,-7.0> right x*image_width/image_height sky -y look_at <0.0 , 6.7 , 0.0>} #declare Camera_2c = camera {perspective angle 75 // like 2, but closer location <0.0 , 6.7 ,-3.0> right x*image_width/image_height sky -y look_at <0.0 , 6.7 , 0.0>} #declare Camera_3 = camera {perspective angle 75 // front view location <0.0 , 6.7 ,-10.0> right x*image_width/image_height sky -y look_at <0.0 , 6.7 , 0.0>} #declare Camera_f = camera {perspective angle 75 // front view, but SIDEWAYS! location <0.0 , 7 ,-4.5> right x*image_width/image_height sky -x look_at <0.0 , 7 , 0.0>}