#declare HeartTex= texture{ pigment{ color rgb<.2,0.0,0.05> } finish { phong .25 } // ooh shiny shiny! } // og HeartTex ^^^^^^^ #declare ShinyTex=texture{T_Chrome_4C finish{ambient .6}} #declare NotAsShinyTex=texture{T_Chrome_4C finish{ambient .53}} #declare DarkMetal=texture{T_Chrome_4C finish{ambient .12}} // Light blue and black marble with a thin red vein // Try changing LBlue and Vein below to modify the marble. #declare LBlue = rgb <0.9, 0.6, 0.6>; #declare Vein = rgb <0.9, 0.0, 0.0>; //These variables commented out to avoid possibility of name clashes #declare DBBBlood_Marble_Map = color_map { [0.0 color rgb <0.9, 0.1, 0.2>] [0.3 color rgb <0.8, 0.1, 0.2>] [0.6 color rgb <0.8, 0.1, 0.3>] [0.8 color rgb <1.0, 0.02, 0.04>] [0.9 color rgb <0.6, 0.0, 0.0>] //[0.8 color LBlue] //[0.9 color Vein] [1.0 color 0] } #declare DBBBlood_Marble_Map = color_map { [0.0 color rgb <0.9, 0.1, 0.2>] [0.3 color rgb <0.7, 0.1, 0.2>] [0.6 color rgb <0.6, 0.1, 0.3>] [0.8 color rgb <0.8, 0.02, 0.04>] [0.9 color rgb <0.5, 0.0, 0.0>] //[0.8 color LBlue] //[0.9 color Vein] [1.0 color 0] } #declare DBBBlood_Marble = pigment { marble color_map { DBBBlood_Marble_Map} turbulence .69 } #declare HeartTex= texture { pigment{ DBBBlood_Marble } finish { phong .3 } scale .25 } #declare TextTex= texture { pigment{ Red } // normal { bumps 0.5 scale 0.05} finish { phong 1 } scale 0.5 } // end of texture #declare TextTex=texture{Polished_Chrome finish{ambient .69}}