// POV-Ray 3.6 / 3.7 Scene File "Candle_2_demo.pov" // author: Friedrich A. Lohmueller, Aug-2009/Jan-2011 // email: Friedrich.Lohmueller_at_t-online.de // homepage: http://www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" #include "tendril.pov" //-------------------------------------------------------------------------------------------------------<<<< #declare Camera_Number = 1 ; //-------------------------------------------------------------------------------------------------------<<<< //------------------------------------------------------------- Camera_Position, Camera_look_at, Camera_Angle #switch ( Camera_Number ) #case (0) #declare Camera_Position = < 0.00, 0.00, -5.00> ; // front view #declare Camera_Look_At = < 0.00, 0.00, 0.00> ; #declare Camera_Angle = 65 ; #break #case (1) #declare Camera_Position = < 5.00, 5.00,-5.00> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 45 ; #break #else #declare Camera_Position = < 0.00, 1.00, -5.00> ;// front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 65 ; #break #end // of "#switch ( Camera_Number )" ----------------------------- //--------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------<<<< camera{ location Camera_Position right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } //------------------------------------------------------------------------------------------------------<<<<< //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // ------------------------------------------------------------------------------------- #include "myCandle_2.inc" // ------------------------------------------------------------------------------------- object{ Candle_2( 0.3, // Shining_On, 0= off, >0 = intensity of candle light 0, // Flame_Shadow, // >0 = intensity ; 0 = off 0, // Candle_Height, relative to diameter (d=1) .2, // Candle_Intensity, 3 // Candle_Flame_Scale 4, // Fade_Distance, // 3 ~ 5 3 // Fade_Power // 2,3,4 ) // ------------------------- scale 1 rotate<0,90,0> translate<0,0,0> } // ------------------------------------------------------------------------------ //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------