#include "skullobj.pov" // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-20, 40, -20> } // perspective (default) camera camera { location <-0.25, 0, -1.2> look_at <-0.25, 0, 0.0> right x*image_width/image_height } #declare ProperSkull=object{SkullNTeeth rotate x*180} object{ProperSkull rotate y*90 }