// POV-Ray version 3.6/3.7 scenery file "p_sky05.pov" // author: Friedrich A. Lohmueller, 2005, update Dec-2009 // homepage: http://www.f-lohmueller.de //-------------------------------------------------------------------------- #if ( version < 3.7 ) global_settings{ assumed_gamma 1.0 } #end #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- global_settings { noise_generator 1 } #include "colors.inc" #include "textures.inc" /*camera { location <0, 1, -3> // up y // right x*1.33 direction z look_at <0, 1.5, 0> angle 70 } */ camera {location <-2.0, .6, -5.5> look_at <2.0, 1.0, 0.0>} //front fiddled again //light_source { <3000, 5000, -3500> White/3 } // sun height over the clouds produces cloud shadows // *************************************************************** // a lighter version of Darin Dugger's T_Clouds from "skies.inc" // modified by Friedrich A. Lohmueller for using with "fog": // *************************************************************** #declare T_Cloud2_Lo = texture { pigment { bozo turbulence 1.5 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<0.15, 0.05, 0.05, 0.00>*1.0 ] [0.5 color rgbf<0.25, 0.15, 0.15, 0.90>*1.12 ] [0.7 color rgbf<.6, .3, .3, 1> ] [1.0 color rgbf<.5, .2, .2, 1> ] } } finish {ambient 0.5 diffuse 0.05} } //--------------------------- #declare T_Cloud3_Lo = texture { pigment { bozo turbulence 0.8 //0.6 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<0.95, 0.55, 0.55, 0.00>*1.2] [0.4 color rgbf<0.50, 0.40, 0.40, 0.90>*1] [0.7 color rgbf<.3, 0, .2, 1> ] [1.0 color rgbf<.5, .3, .3, 1> ] } } finish {ambient .30 diffuse 0.2 } } texture { pigment { bozo turbulence 0.6 octaves 4 omega 0.5 lambda 2.5 color_map { [0.00, color rgbf<.65, .35, .35, 0.5>*1.5 ] [0.35 color rgbf<.55, .25, .35, .95>*1.1] [0.5 color rgbf<1, .7, .7, 1> ] [1.0 color rgbf<1, .6, .6, 1> ] } } finish { ambient 0.45 diffuse 0.2} scale 0.9 translate y*-0.15 } // Darin Dugger's DD_Cloud_Sky texture mapped onto a pair of planes // first cloud level 500 // second cloud level 3000 // "hollow" added by Friedrich A.Lohmueller,2000 // for using together with fog! #declare O_Cloud2_Lo = union { plane { <0,1,0>, 500 hollow //!!!! texture { T_Cloud3_Lo scale 500}} plane { <0,1,0>, 3000 hollow //!!!! texture {T_Cloud2_Lo scale <900,1,3000> translate <3000,0,0> rotate <0,-30,0>}} plane { <0,1,0> , 10000 hollow texture{ pigment {color Red*.01} finish {ambient .1 diffuse .1}}} scale<1,1,.55> }//------------------------------------------------ object{O_Cloud2_Lo rotate<0,0,0> translate<0,0,0>} //------------------------------------------------ // fog at the horizon fog{fog_type 2 distance 50 color Red*0.055 fog_offset 0.1 fog_alt 2 turbulence 0.8} //------------------------------------------------ /* // ground plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.8} normal {bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse 0.8} } // end of texture } // end of plane //---------------------------------------------------- //---------------------------------------------------- // for checking the sun position it is useful to look in // a mirror sphere !!!! sphere{ <0,0,0>,0.4 scale <1,1,1> rotate<0,0,0> translate<0.6,0.7,0.2> texture{ Polished_Chrome } } //------------------------------------------------------------------------ */