// PoVRay 3.7 Scene File "camera.pov" // author: mostly the insert... // date: 4qh //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ //angle 75 // front view location <0.0 , 2 ,-25> right x*image_width/image_height look_at <0.0 , 5 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ //angle 75 // front view closer location <0.0 , 2 ,-15> right x*image_width/image_height look_at <0.0 , 5 , 0.0>} #declare Camera_F = camera {/*ultra_wide_angle*/ //angle 75 // final frame view location <0.0 , 1 ,-45> right x*image_width/image_height look_at <0.0 , 20 , 15.0>} ///////////////// XXXXX he watched he watched Camera_X! XXXXX /////////////////////// #declare Camera_X = camera {/*ultra_wide_angle*/ //angle 75 // final frame view location <0.0 , 69,-3.5> right x*image_width/image_height look_at <0.0 , 69 , 0.0>} ////////////////////////////////////////////////////////////////////// ////////////// \////// ///// O O /////// //// L //////// /////\ u //////// ///// ////// #declare Camera_I = camera {/*ultra_wide_angle*/ //angle 75 // top frontest island location <-4.1,1.80,-36.4> // (lately moved to middle o puddle) sky z right x*image_width/image_height look_at <-4.1,0,-36.4> } #declare Camera_L = camera {/*ultra_wide_angle*/ //angle 75 // top of the lip, the moustace ham!! location <0,18,-39> // (lately moved to middle o puddle) sky z right x*image_width/image_height look_at <0,0,-39> } #declare Camera_T = camera {/*ultra_wide_angle*/ //angle 75 // top view whole shebang? location <0,169,19> //sky -x right x*image_width/image_height look_at <0,0,19> } #declare Camera_C = camera {/*ultra_wide_angle*/ //angle 75 // close-up view location <0.0 , 1,-3.36> sky y right x*image_width/image_height look_at <0.0 , 2, 0 >} #declare Camera_CT = camera {/*ultra_wide_angle*/ //angle 75 // close-up view top! location <0.0 , 2,5> sky y right x*image_width/image_height look_at <0.0 , 1, 0 >} //camera{Camera_F} //set to final frame location as default #declare Camera_S = camera {/*ultra_wide_angle*/ //angle 75 // from the side, to see both backdrop and frontdrop "signs" location <229.0 , 50 ,5> right -x*image_width/image_height look_at <0.0 , 50 , 5>} #declare Camera_SR = camera {/*ultra_wide_angle*/ //angle 75 // fsee the ring, from the side, side-ring, right? location < -35, 9.9 ,0> //-38 z is goodgets 3 islands.. -45 for LPT clumps too see Camera_F right -x*image_width/image_height look_at <0, 6.9, 0>} #declare Camera_P = camera {/*ultra_wide_angle*/ //angle 75 // fstaring at the "P"eak, kinda close, looking up at it location <0.0 , 1 ,-15> right x*image_width/image_height look_at <0.0 , 20 , 15.0>}